Playstyle
14 games
Playstyle radar
14 gamesCompared with ARAM players.
Axis breakdown
Aggression
Kills, kill participation and multikills
41
of 100
Damage
Damage per minute and share of the team's damage
58
of 100
Frontline
Damage soaked and mitigated for the team
22
of 100
Utility
Healing, shielding and lockdown for allies
55
of 100
Mechanics
Skillshots landed and dodged, casting tempo
63
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
86
of 100
What to work on
14 gamesAggressionStart here
Multikills / game
1.29 vs 2.00 typical
Stay in the fight after the first kill instead of backing off.
Not a priority
Strengths
Deaths / min
0.43 vs 0.56
88 of 100 against ARAM players, and it matters: the better half of ARAM players wins 62% of games, the other half 38%.
Time spent dead
18% vs 23%
82 of 100 against ARAM players, and it matters: the better half of ARAM players wins 60% of games, the other half 40%.
Ability casts / min
11.6 vs 9.6
72 of 100 against ARAM players, and it matters: the better half of ARAM players wins 53% of games, the other half 47%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among ARAM players, survivability leads at 86 of 100, built on 0.43 deaths a minute and 18% time spent dead. Frontline trails at 22, with 15% damage taken share.
Among ARAM players
ARAM players with above-median multikills a game win 55% of games; below it, 46%.