Playstyle
18 games
Playstyle radar
18 gamesCompared with Emerald junglers, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
51
of 100
Damage
Damage per minute and share of the team's damage
63
of 100
Farming
CS pace, gold income and early-lane farm
66
of 100
Vision
Vision score, control wards and ward clears
48
of 100
Objectives
Epic monsters, objective damage and plates
72
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
50
of 100
What to work on
18 gamesSurvivabilityStart here
Time spent dead
12% vs 10% typical
Avoid the late death that costs a minute of the map when every second counts.
Strengths
Epic monsters / game
4.4 vs 2.8
100 of 100 against junglers, and it matters: the better half of Emerald junglers wins 83% of games, the other half 29%.
Objective damage / min
1308 vs 937
96 of 100 against junglers, and it matters: the better half of Emerald junglers wins 79% of games, the other half 19%.
Identity
Objective Taker
Plays for dragons, towers and plates.
Among junglers, objectives leads at 72 of 100, built on 2.9 epic monsters a game and 860 objective damage a minute. Vision trails at 47, with 1.8 control wards a game.
Among junglers
Emerald junglers with less time spent dead than the median win 69% of games; with more, 29%.