Playstyle
16 games
Playstyle radar
16 gamesCompared with Diamond mid laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
40
of 100
Damage
Damage per minute and share of the team's damage
21
of 100
Farming
CS pace, gold income and early-lane farm
44
of 100
Vision
Vision score, control wards and ward clears
61
of 100
Objectives
Epic monsters, objective damage and plates
39
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
57
of 100
What to work on
16 gamesObjectivesStart here
Turret plates / game
6.6 vs 9.4 typical
Push for plates after a won trade instead of resetting.
Damage
Damage / min
673 vs 799 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Objectives
Epic monsters / game
1.0 vs 1.2 typical
Be at the dragon pit before it spawns, not after the fight is over.
Not a priority
Strengths
Kills / min
0.20 vs 0.16
71 of 100 against Malzahar players, and it matters: the better half of Malzahar mid laners wins 61% of games, the other half 38%.
Wards cleared / game
5.6 vs 2.0
100 of 100 against Malzahar players, and it matters: the better half of Malzahar mid laners wins 53% of games, the other half 46%.
First blood rate
10% vs 0%
79 of 100 against Malzahar players, and it matters: the better half of Malzahar mid laners wins 54% of games, the other half 49%.
Identity
Vision Keeper
Controls the map with wards and sweeps.
Among mid laners, vision leads at 66 of 100, built on 4.9 wards cleared a game and 0.98 vision score a minute. Damage trails at 15, with 670 damage a minute.
Among mid laners
Malzahar mid laners with above-median turret plates a game win 79% of games; below it, 25%.
Malzahar mid laners with above-median damage a minute win 55% of games; below it, 44%.
Malzahar mid laners with above-median epic monsters a game win 76% of games; below it, 35%.