Playstyle
20 games
Playstyle radar
20 gamesCompared with Arena players.
Axis breakdown
Placement
Average finish and top-2 rate
49
of 100
Damage
Damage per minute and share of the duo's damage
75
of 100
Frontline
Damage soaked and mitigated for the duo
28
of 100
Utility
Healing and shielding for the duo
50
of 100
Control
Crowd control uptime and immobilizations
24
of 100
Mechanics
Skillshots landed and dodged
39
of 100
What to work on
20 gamesWin-rate evidence is not available for every stat yet; stats without it are ranked by the gap alone and never coached first.
ControlStart here
CC seconds / min
1.2 vs 2.1 typical
Layer crowd control into the duo's damage windows to lock a round down.
Mechanics
Skillshots dodged / min
2.5 vs 3.5 typical
Keep moving between casts; a 2v2 punishes standing still.
Frontline
Damage mitigated / min
2188 vs 2642 typical
Take the burst on your shields and resistances, not on your partner.
Strengths
Damage / min
1906 vs 1552
72 of 100 against Arena players, and it matters: the better half of Arena players wins 56% of games, the other half 10%.
Team damage share
13% vs 11%
79 of 100 against Arena players, and it matters: the better half of Arena players wins 41% of games, the other half 26%.
Identity
Carry
The duo's damage runs through them.
Among Arena players, damage leads at 75 of 100, built on 13% team damage share and 1906 damage a minute. Control trails at 24, with 1.2 CC seconds a minute.
Among Arena players
Arena players with above-median CC seconds a minute win 41% of games; below it, 26%.
Arena players with above-median skillshots dodged a minute win 41% of games; below it, 25%.
Arena players with above-median damage mitigated a minute win 49% of games; below it, 18%.