Playstyle
14 games
Playstyle radar
14 gamesCompared with Gold top laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
35
of 100
Damage
Damage per minute and share of the team's damage
43
of 100
Farming
CS pace, gold income and early-lane farm
67
of 100
Vision
Vision score, control wards and ward clears
49
of 100
Objectives
Epic monsters, objective damage and plates
62
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
74
of 100
What to work on
14 gamesAggressionStart here
Solo kills / game
2.1 vs 2.9 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Aggression
Kills / min
0.16 vs 0.21 typical
Convert the leads you build into kills on the map instead of resetting on them.
Vision
Vision score / min
0.72 vs 0.78 typical
Put a ward down on every back and sweep the river before objectives.
Strengths
Epic monsters / game
2.0 vs 0.8
100 of 100 against top laners, and it matters: the better half of Gold top laners wins 68% of games, the other half 32%.
Deaths / min
0.15 vs 0.21
80 of 100 against top laners, and it matters: the better half of Gold top laners wins 67% of games, the other half 32%.
CS / min
7.6 vs 6.7
80 of 100 against top laners, and it matters: the better half of Gold top laners wins 57% of games, the other half 42%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among top laners, farming leads at 78 of 100, built on 67.9 CS at 10 min and 7.8 CS a minute. Aggression trails at 36, with 0% first blood rate.
Among top laners
Gold top laners with above-median solo kills a game win 60% of games; below it, 41%.
Gold top laners with above-median kills a minute win 63% of games; below it, 36%.
Gold top laners with above-median vision score a minute win 53% of games; below it, 46%.