Playstyle
12 games
Playstyle radar
12 gamesCompared with Emerald mid laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
52
of 100
Damage
Damage per minute and share of the team's damage
55
of 100
Farming
CS pace, gold income and early-lane farm
44
of 100
Vision
Vision score, control wards and ward clears
68
of 100
Objectives
Epic monsters, objective damage and plates
67
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
61
of 100
What to work on
12 gamesFarmingStart here
CS / min
7.2 vs 7.7 typical
Catch the side wave between fights instead of standing in the river.
Farming
CS at 10 min
77.5 vs 79.8 typical
Match the enemy's CS in the first ten minutes before looking for plays.
Strengths
Epic monsters / game
1.5 vs 1.0
75 of 100 against Viktor players, and it matters: the better half of Viktor mid laners wins 78% of games, the other half 38%.
Turret plates / game
10.1 vs 8.2
72 of 100 against Viktor players, and it matters: the better half of Viktor mid laners wins 79% of games, the other half 23%.
First blood rate
25% vs 0%
94 of 100 against Viktor players, and it matters: the better half of Viktor mid laners wins 57% of games, the other half 49%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among mid laners, vision leads at 70 of 100, built on 4.1 wards cleared a game and 1.02 vision score a minute. Aggression trails at 46, with 1.6 solo kills a game.
Among mid laners
Viktor mid laners with above-median CS a minute win 56% of games; below it, 44%.
Viktor mid laners with above-median CS at 10 min win 54% of games; below it, 46%.