Playstyle
15 games
Playstyle radar
15 gamesCompared with Gold top laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
54
of 100
Damage
Damage per minute and share of the team's damage
61
of 100
Farming
CS pace, gold income and early-lane farm
28
of 100
Vision
Vision score, control wards and ward clears
31
of 100
Objectives
Epic monsters, objective damage and plates
57
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
43
of 100
What to work on
15 gamesFarmingStart here
CS / min
6.1 vs 6.7 typical
Catch the side wave between fights instead of standing in the river.
Survivability
Time spent dead
14% vs 11% typical
Avoid the late death that costs a minute of the map when every second counts.
Vision
Vision score / min
0.57 vs 0.78 typical
Put a ward down on every back and sweep the river before objectives.
Not a priority
Strengths
Epic monsters / game
1.5 vs 0.8
91 of 100 against top laners, and it matters: the better half of Gold top laners wins 68% of games, the other half 32%.
Solo kills / game
4.4 vs 2.9
83 of 100 against top laners, and it matters: the better half of Gold top laners wins 60% of games, the other half 41%.
Damage / min
975 vs 830
75 of 100 against top laners, and it matters: the better half of Gold top laners wins 59% of games, the other half 40%.
Identity
All-Rounder
No axis stands out above the pack.
Among top laners, damage leads at 58 of 100, built on 909 damage a minute and 22% team damage share. Farming trails at 33, with 5.3 CS a minute.
Among top laners
Gold top laners with above-median CS a minute win 57% of games; below it, 42%.
Gold top laners with less time spent dead than the median win 64% of games; with more, 35%.
Gold top laners with above-median vision score a minute win 53% of games; below it, 46%.