Playstyle
17 games
Playstyle radar
17 gamesCompared with Platinum mid laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
51
of 100
Damage
Damage per minute and share of the team's damage
64
of 100
Farming
CS pace, gold income and early-lane farm
62
of 100
Vision
Vision score, control wards and ward clears
60
of 100
Objectives
Epic monsters, objective damage and plates
48
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
17
of 100
What to work on
17 gamesSurvivabilityStart here
Deaths / min
0.31 vs 0.21 typical
Stay out of the fog when the enemy jungler is unseen.
Objectives
Turret plates / game
4.3 vs 8.6 typical
Push for plates after a won trade instead of resetting.
Objectives
Objective damage / min
189 vs 318 typical
Hit the objective while the team holds the area instead of chasing.
Not a priority
Strengths
Damage / min
1013 vs 864
74 of 100 against mid laners, and it matters: the better half of Platinum mid laners wins 60% of games, the other half 39%.
First blood rate
43% vs 9%
100 of 100 against mid laners, and it matters: the better half of Platinum mid laners wins 57% of games, the other half 49%.
Wards cleared / game
3.1 vs 1.9
78 of 100 against mid laners, and it matters: the better half of Platinum mid laners wins 53% of games, the other half 47%.
Identity
Carry
The team's damage runs through them.
Among mid laners, damage leads at 73 of 100, built on 958 damage a minute and 23% team damage share. Survivability trails at 21, with 14% time spent dead.
Among mid laners
Platinum mid laners with fewer deaths a minute than the median win 67% of games; with more, 32%.
Platinum mid laners with above-median turret plates a game win 76% of games; below it, 27%.
Platinum mid laners with above-median objective damage a minute win 73% of games; below it, 26%.