Playstyle
60 games
Playstyle radar
60 gamesCompared with mid laners of all ranks, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
48
of 100
Damage
Damage per minute and share of the team's damage
53
of 100
Farming
CS pace, gold income and early-lane farm
42
of 100
Vision
Vision score, control wards and ward clears
47
of 100
Objectives
Epic monsters, objective damage and plates
50
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
55
of 100
last 60season259 games
What to work on
60 gamesFarmingStart here
CS / min
6.6 vs 7.3 typical
Catch the side wave between fights instead of standing in the river.
Farming
CS at 10 min
69.2 vs 75.1 typical
Match the enemy's CS in the first ten minutes before looking for plays.
Vision
Control wards / game
0.2 vs 0.7 typical
Buy a control ward on most backs and place it where the next fight happens.
Strengths
Wards cleared / game
3.6 vs 2.1
85 of 100 against mid laners, and it matters: the better half of mid laners wins 54% of games, the other half 48%.
Identity
All-Rounder
No single lean, a bit of everything.
An even profile among mid laners: survivability peaks at 55 while farming sits at 42, and nothing strays far from the middle of the pack. Games are won a little bit of everywhere.
Among mid laners
mid laners with above-median CS a minute win 56% of games; below it, 44%.
This season, in your wins 6.5, in your losses 6.2 · 125W 134L
mid laners with above-median CS at 10 min win 54% of games; below it, 46%.
This season, in your wins 43.7, in your losses 44.9 · 125W 134L
mid laners with above-median control wards a game win 53% of games; below it, 47%.
This season, in your wins 0.7, in your losses 0.3 · 125W 134L