Playstyle radar
21 gamesCompared with Gold mid laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
45
of 100
Damage
Damage per minute and share of the team's damage
49
of 100
Farming
CS pace, gold income and early-lane farm
21
of 100
Vision
Vision score, control wards and ward clears
21
of 100
Objectives
Epic monsters, objective damage and plates
23
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
19
of 100
What to work on
21 gamesSurvivabilityStart here
Deaths / min
0.28 vs 0.18 typical
Stay out of the fog when the enemy jungler is unseen.
Survivability
Time spent dead
17% vs 10% typical
Avoid the late death that costs a minute of the map when every second counts.
Objectives
Objective damage / min
165 vs 293 typical
Hit the objective while the team holds the area instead of chasing.
Strengths
Kills / min
0.38 vs 0.21
100 of 100 against mid laners, and it matters: the better half of Gold mid laners wins 63% of games, the other half 35%.
Damage / min
1277 vs 787
100 of 100 against mid laners, and it matters: the better half of Gold mid laners wins 60% of games, the other half 39%.
Solo kills / game
4.8 vs 2.1
100 of 100 against mid laners, and it matters: the better half of Gold mid laners wins 60% of games, the other half 42%.
Identity
All-Rounder
No axis stands out above the pack.
Among mid laners, damage leads at 56 of 100, built on 885 damage a minute and 21% team damage share. Survivability trails at 17, with 0.29 deaths a minute.
Among mid laners
Gold mid laners with fewer deaths a minute than the median win 67% of games; with more, 32%.
Gold mid laners with less time spent dead than the median win 64% of games; with more, 35%.
Gold mid laners with above-median objective damage a minute win 72% of games; below it, 26%.