Playstyle
19 games
Playstyle radar
19 gamesCompared with Master+ junglers, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
56
of 100
Damage
Damage per minute and share of the team's damage
70
of 100
Farming
CS pace, gold income and early-lane farm
59
of 100
Vision
Vision score, control wards and ward clears
66
of 100
Objectives
Epic monsters, objective damage and plates
54
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
30
of 100
What to work on
19 gamesSurvivabilityStart here
Deaths / min
0.29 vs 0.20 typical
Stay out of the fog when the enemy jungler is unseen.
Survivability
Time spent dead
14% vs 10% typical
Avoid the late death that costs a minute of the map when every second counts.
Objectives
Epic monsters / game
2.0 vs 2.7 typical
Be at the dragon pit before it spawns, not after the fight is over.
Strengths
Damage / min
984 vs 722
100 of 100 against junglers, and it matters: the better half of Master+ junglers wins 63% of games, the other half 42%.
Kills / min
0.36 vs 0.28
85 of 100 against junglers, and it matters: the better half of Master+ junglers wins 69% of games, the other half 36%.
Solo kills / game
1.8 vs 1.2
75 of 100 against junglers, and it matters: the better half of Master+ junglers wins 62% of games, the other half 48%.
Identity
Carry
The team's damage runs through them.
Among junglers, damage leads at 68 of 100, built on 1016 damage a minute and 25% team damage share. Survivability trails at 29, with 14% time spent dead.
Among junglers
Master+ junglers with fewer deaths a minute than the median win 77% of games; with more, 27%.
Master+ junglers with less time spent dead than the median win 74% of games; with more, 31%.
Master+ junglers with above-median epic monsters a game win 85% of games; below it, 34%.