Playstyle
16 games
Playstyle radar
16 gamesCompared with Emerald top laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
58
of 100
Damage
Damage per minute and share of the team's damage
48
of 100
Farming
CS pace, gold income and early-lane farm
34
of 100
Vision
Vision score, control wards and ward clears
51
of 100
Objectives
Epic monsters, objective damage and plates
71
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
16
of 100
What to work on
16 gamesSurvivabilityStart here
Deaths / min
0.29 vs 0.20 typical
Stay out of the fog when the enemy jungler is unseen.
Farming
CS / min
6.6 vs 7.9 typical
Catch the side wave between fights instead of standing in the river.
Survivability
Time spent dead
16% vs 10% typical
Avoid the late death that costs a minute of the map when every second counts.
Not a priority
Strengths
Turret plates / game
15.7 vs 12.4
80 of 100 against Garen players, and it matters: the better half of Garen top laners wins 75% of games, the other half 29%.
Epic monsters / game
1.1 vs 0.6
80 of 100 against Garen players, and it matters: the better half of Garen top laners wins 69% of games, the other half 36%.
Identity
Objective Taker
Plays for dragons, towers and plates.
Among top laners, objectives leads at 67 of 100, built on 12.9 turret plates a game and 1.3 epic monsters a game. Survivability trails at 18, with 14% time spent dead.
Among top laners
Garen top laners with fewer deaths a minute than the median win 68% of games; with more, 33%.
Garen top laners with above-median CS a minute win 59% of games; below it, 42%.
Garen top laners with less time spent dead than the median win 66% of games; with more, 35%.