Playstyle
11 games
Playstyle radar
11 gamesCompared with Platinum supports, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
40
of 100
Damage
Damage per minute and share of the team's damage
44
of 100
Utility
Healing, shielding, lockdown and saves for allies
58
of 100
Vision
Vision score, control wards and ward clears
50
of 100
Objectives
Epic monsters, objective damage and plates
44
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
30
of 100
What to work on
11 gamesSurvivabilityStart here
Time spent dead
10% vs 9% typical
Avoid the late death that costs a minute of the map when every second counts.
Strengths
Epic monsters / game
2.4 vs 1.6
87 of 100 against supports, and it matters: the better half of Platinum supports wins 73% of games, the other half 30%.
Turret plates / game
8.4 vs 6.4
74 of 100 against supports, and it matters: the better half of Platinum supports wins 77% of games, the other half 24%.
Control wards / game
6.7 vs 4.3
72 of 100 against supports, and it matters: the better half of Platinum supports wins 53% of games, the other half 46%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among supports, utility leads at 58 of 100, built on 155 ally heal + shield a minute and 155 heals + shields a minute. Damage trails at 35, with 488 damage a minute.
Among supports
Platinum supports with less time spent dead than the median win 64% of games; with more, 35%.