Playstyle
27 games
Playstyle radar
27 gamesCompared with Gold top laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
59
of 100
Damage
Damage per minute and share of the team's damage
53
of 100
Farming
CS pace, gold income and early-lane farm
33
of 100
Vision
Vision score, control wards and ward clears
44
of 100
Objectives
Epic monsters, objective damage and plates
52
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
67
of 100
What to work on
27 gamesFarmingStart here
CS / min
6.0 vs 6.7 typical
Catch the side wave between fights instead of standing in the river.
Objectives
Turret plates / game
8.6 vs 10.4 typical
Push for plates after a won trade instead of resetting.
Not a priority
Strengths
Time spent dead
9% vs 11%
72 of 100 against top laners, and it matters: the better half of Gold top laners wins 64% of games, the other half 35%.
Deaths / min
0.17 vs 0.21
72 of 100 against top laners, and it matters: the better half of Gold top laners wins 67% of games, the other half 32%.
Epic monsters / game
1.2 vs 0.8
71 of 100 against top laners, and it matters: the better half of Gold top laners wins 68% of games, the other half 32%.
Identity
Safe Player
Low deaths, low risk, hard to punish.
Among top laners, survivability leads at 67 of 100, built on 0.18 deaths a minute and 9% time spent dead. Farming trails at 38, with 5.1 CS a minute.
Among top laners
Gold top laners with above-median CS a minute win 57% of games; below it, 42%.
In your wins 4.7, in your losses 5.3 · 11W 16L
Gold top laners with above-median turret plates a game win 75% of games; below it, 29%.
In your wins 10.8, in your losses 6.0 · 11W 16L