Playstyle
52 games
Playstyle radar
52 gamesCompared with Gold top laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
62
of 100
Damage
Damage per minute and share of the team's damage
66
of 100
Farming
CS pace, gold income and early-lane farm
39
of 100
Vision
Vision score, control wards and ward clears
61
of 100
Objectives
Epic monsters, objective damage and plates
64
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
12
of 100
What to work on
52 gamesSurvivabilityStart here
Deaths / min
0.33 vs 0.25 typical
Stay out of the fog when the enemy jungler is unseen.
Survivability
Time spent dead
18% vs 13% typical
Avoid the late death that costs a minute of the map when every second counts.
Farming
CS / min
7.2 vs 8.0 typical
Catch the side wave between fights instead of standing in the river.
Strengths
Kills / min
0.35 vs 0.21
100 of 100 against Yasuo players, and it matters: the better half of Yasuo top laners wins 65% of games, the other half 35%.
Solo kills / game
4.9 vs 2.5
100 of 100 against Yasuo players, and it matters: the better half of Yasuo top laners wins 62% of games, the other half 41%.
Damage / min
998 vs 780
94 of 100 against Yasuo players, and it matters: the better half of Yasuo top laners wins 61% of games, the other half 39%.
Identity
Objective Taker
Plays for dragons, towers and plates.
Among top laners, objectives leads at 65 of 100, built on 588 objective damage a minute and 12.0 turret plates a game. Survivability trails at 11, with 17% time spent dead.
Among top laners
Yasuo top laners with fewer deaths a minute than the median win 68% of games; with more, 31%.
In your wins 0.28, in your losses 0.36 · 27W 25L
Yasuo top laners with less time spent dead than the median win 65% of games; with more, 35%.
In your wins 16%, in your losses 17% · 27W 25L
Yasuo top laners with above-median CS a minute win 60% of games; below it, 40%.
In your wins 7.0, in your losses 6.3 · 27W 25L