Playstyle
60 games
Playstyle radar
60 gamesCompared with Gold supports, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
39
of 100
Damage
Damage per minute and share of the team's damage
45
of 100
Farming
CS pace, gold income and early-lane farm
42
of 100
Vision
Vision score, control wards and ward clears
57
of 100
Objectives
Epic monsters, objective damage and plates
42
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
52
of 100
What to work on
60 gamesObjectivesStart here
Turret plates / game
4.3 vs 6.4 typical
Push for plates after a won trade instead of resetting.
Survivability
Time spent dead
10% vs 9% typical
Avoid the late death that costs a minute of the map when every second counts.
Not a priority
Strengths
Vision score / min
2.88 vs 2.39
84 of 100 against supports, and it matters: the better half of Gold supports wins 54% of games, the other half 45%.
First blood rate
11% vs 3%
74 of 100 against supports, and it matters: the better half of Gold supports wins 54% of games, the other half 49%.
Wards cleared / game
9.6 vs 6.7
87 of 100 against supports. Keep it; it is part of how the games get won.
Identity
Vision Keeper
Controls the map with wards and sweeps.
Among supports, vision leads at 63 of 100, built on 5.1 wards cleared a game and 1.45 vision score a minute. Aggression trails at 34, with 42% kill participation.
Among supports
Gold supports with above-median turret plates a game win 76% of games; below it, 24%.
This season, in your wins 8.6, in your losses 3.3 · 40W 32L
Gold supports with less time spent dead than the median win 64% of games; with more, 34%.
This season, in your wins 8%, in your losses 12% · 40W 32L