Playstyle
10 games
Playstyle radar
10 gamesCompared with top laners of all ranks, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
49
of 100
Damage
Damage per minute and share of the team's damage
56
of 100
Farming
CS pace, gold income and early-lane farm
17
of 100
Vision
Vision score, control wards and ward clears
66
of 100
Objectives
Epic monsters, objective damage and plates
35
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
16
of 100
What to work on
10 gamesSurvivabilityStart here
Deaths / min
0.20 vs 0.22 typical
Stay out of the fog when the enemy jungler is unseen.
Farming
CS / min
5.9 vs 7.2 typical
Catch the side wave between fights instead of standing in the river.
Survivability
Time spent dead
11.0% vs 11.2% typical
Avoid the late death that costs a minute of the map when every second counts.
Strengths
Solo kills / game
1.7 vs 2.3
76 of 100 against top laners, and it matters: the better half of top laners wins 61% of games, the other half 43%.
Vision score / min
0.98 vs 0.79
71 of 100 against top laners, and it matters: the better half of top laners wins 53% of games, the other half 47%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among top laners, vision leads at 61 of 100, built on 1.17 vision score a minute and 3.5 wards cleared a game. Survivability trails at 17, with 17% time spent dead.
Among top laners
top laners with fewer deaths a minute than the median win 68% of games; with more, 32%.
top laners with above-median CS a minute win 58% of games; below it, 42%.
top laners with less time spent dead than the median win 65% of games; with more, 35%.