Playstyle
19 games
Playstyle radar
19 gamesCompared with Emerald mid laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
44
of 100
Damage
Damage per minute and share of the team's damage
36
of 100
Farming
CS pace, gold income and early-lane farm
64
of 100
Vision
Vision score, control wards and ward clears
75
of 100
Objectives
Epic monsters, objective damage and plates
30
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
75
of 100
What to work on
19 gamesObjectivesStart here
Objective damage / min
236 vs 315 typical
Hit the objective while the team holds the area instead of chasing.
Damage
Damage / min
769 vs 866 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Aggression
First blood rate
0% vs 8% typical
Set up the early fight with the jungler instead of waiting for it to happen.
Strengths
Deaths / min
0.14 vs 0.21
89 of 100 against mid laners, and it matters: the better half of Emerald mid laners wins 67% of games, the other half 31%.
Time spent dead
8% vs 11%
85 of 100 against mid laners, and it matters: the better half of Emerald mid laners wins 64% of games, the other half 34%.
CS / min
7.8 vs 7.1
79 of 100 against mid laners, and it matters: the better half of Emerald mid laners wins 55% of games, the other half 44%.
Identity
Vision Keeper
Controls the map with wards and sweeps.
Among mid laners, vision leads at 79 of 100, built on 3.5 control wards a game and 1.21 vision score a minute. Objectives trails at 28, with 228 objective damage a minute.
Among mid laners
Emerald mid laners with above-median objective damage a minute win 72% of games; below it, 26%.
Emerald mid laners with above-median damage a minute win 60% of games; below it, 39%.
Emerald mid laners with above-median first blood rate win 57% of games; below it, 48%.