Playstyle
32 games
Playstyle radar
32 gamesCompared with Arena players.
Axis breakdown
Placement
Average finish and top-2 rate
44
of 100
Damage
Damage per minute and share of the duo's damage
22
of 100
Frontline
Damage soaked and mitigated for the duo
43
of 100
Utility
Healing and shielding for the duo
80
of 100
Control
Crowd control uptime and immobilizations
42
of 100
Mechanics
Skillshots landed and dodged
42
of 100
What to work on
32 gamesWin-rate evidence is not available for every stat yet; stats without it are ranked by the gap alone and never coached first.
DamageStart here
Damage / min
1142 vs 1552 typical
Commit abilities early in the round instead of saving them; rounds are short.
Damage
Team damage share
9% vs 11% typical
Add your damage to every trade your partner takes.
Control
Immobilizations / game
27.1 vs 33.6 typical
Land the lockdown on the carry, not the frontliner.
Strengths
Ally heal + shield / min
220 vs 51
80 of 100 against Arena players, and it matters: the better half of Arena players wins 37% of games, the other half 32%.
Heals + shields / min
220 vs 51
80 of 100 against Arena players, and it matters: the better half of Arena players wins 37% of games, the other half 32%.
Identity
Guardian
Keeps the duo standing with heals and shields.
Among Arena players, utility leads at 80 of 100, built on 220 ally heal + shield a minute and 220 heals + shields a minute. Damage trails at 22, with 1142 damage a minute.
Among Arena players
Arena players with above-median damage a minute win 56% of games; below it, 10%.
In your wins 1434, in your losses 884 · 15W 17L
Arena players with above-median team damage share win 41% of games; below it, 26%.
In your wins 8%, in your losses 10% · 15W 17L
Arena players with above-median immobilizations a game win 39% of games; below it, 28%.
In your wins 35.8, in your losses 19.4 · 15W 17L