Playstyle
15 games
Playstyle radar
15 gamesCompared with Diamond mid laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
22
of 100
Damage
Damage per minute and share of the team's damage
27
of 100
Farming
CS pace, gold income and early-lane farm
16
of 100
Vision
Vision score, control wards and ward clears
36
of 100
Objectives
Epic monsters, objective damage and plates
30
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
11
of 100
What to work on
15 gamesSurvivabilityStart here
Deaths / min
0.37 vs 0.21 typical
Stay out of the fog when the enemy jungler is unseen.
Survivability
Time spent dead
21% vs 11% typical
Avoid the late death that costs a minute of the map when every second counts.
Objectives
Objective damage / min
119 vs 312 typical
Hit the objective while the team holds the area instead of chasing.
Not a priority
Identity
All-Rounder
No axis stands out above the pack.
Among mid laners, vision leads at 36 of 100, built on 0.69 vision score a minute and 0.9 control wards a game. Survivability trails at 11, with 19% time spent dead.
Among mid laners
Diamond mid laners with fewer deaths a minute than the median win 66% of games; with more, 29%.
Diamond mid laners with less time spent dead than the median win 63% of games; with more, 33%.
Diamond mid laners with above-median objective damage a minute win 71% of games; below it, 24%.