Playstyle
11 games
Playstyle radar
11 gamesCompared with Gold top laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
44
of 100
Damage
Damage per minute and share of the team's damage
49
of 100
Farming
CS pace, gold income and early-lane farm
42
of 100
Vision
Vision score, control wards and ward clears
70
of 100
Objectives
Epic monsters, objective damage and plates
55
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
55
of 100
What to work on
11 gamesSurvivabilityStart here
Time spent dead
13% vs 11% typical
Avoid the late death that costs a minute of the map when every second counts.
Strengths
Turret plates / game
14.5 vs 10.4
90 of 100 against top laners, and it matters: the better half of Gold top laners wins 75% of games, the other half 29%.
Objective damage / min
522 vs 398
74 of 100 against top laners, and it matters: the better half of Gold top laners wins 72% of games, the other half 27%.
Damage / min
983 vs 830
77 of 100 against top laners, and it matters: the better half of Gold top laners wins 59% of games, the other half 40%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among top laners, vision leads at 73 of 100, built on 3.5 wards cleared a game and 1.26 vision score a minute. Aggression trails at 43, with 36% kill participation.
Among top laners
Gold top laners with less time spent dead than the median win 64% of games; with more, 35%.