Playstyle
15 games
Playstyle radar
15 gamesCompared with Emerald top laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
66
of 100
Damage
Damage per minute and share of the team's damage
86
of 100
Farming
CS pace, gold income and early-lane farm
59
of 100
Vision
Vision score, control wards and ward clears
55
of 100
Objectives
Epic monsters, objective damage and plates
50
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
45
of 100
What to work on
15 gamesObjectivesStart here
Epic monsters / game
0.3 vs 0.8 typical
Be at the dragon pit before it spawns, not after the fight is over.
Vision
Wards cleared / game
0.8 vs 1.5 typical
Sweep the enemy wards around the objective before it spawns.
Aggression
First blood rate
0% vs 11% typical
Set up the early fight with the jungler instead of waiting for it to happen.
Strengths
Kills / min
0.41 vs 0.20
100 of 100 against top laners, and it matters: the better half of Emerald top laners wins 62% of games, the other half 36%.
Gold / min
507 vs 415
100 of 100 against top laners, and it matters: the better half of Emerald top laners wins 67% of games, the other half 31%.
Solo kills / game
7.0 vs 2.6
100 of 100 against top laners, and it matters: the better half of Emerald top laners wins 60% of games, the other half 41%.
Identity
Carry
The team's damage runs through them.
Among top laners, damage leads at 88 of 100, built on 29% team damage share and 1144 damage a minute. Survivability trails at 47, with 12% time spent dead.
Among top laners
Emerald top laners with above-median epic monsters a game win 68% of games; below it, 32%.
Emerald top laners with above-median wards cleared a game win 52% of games; below it, 47%.
Emerald top laners with above-median first blood rate win 56% of games; below it, 48%.