Playstyle
60 games
Playstyle radar
60 gamesCompared with Master+ supports, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
61
of 100
Damage
Damage per minute and share of the team's damage
50
of 100
Utility
Healing, shielding, lockdown and saves for allies
49
of 100
Vision
Vision score, control wards and ward clears
63
of 100
Objectives
Epic monsters, objective damage and plates
52
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
43
of 100
What to work on
60 gamesObjectivesStart here
Objective damage / min
56 vs 86 typical
Hit the objective while the team holds the area instead of chasing.
Utility
Ally saves / game
0.37 vs 0.98 typical
Keep the save for the ally the enemy actually dives.
Damage
Damage / min
309 vs 350 typical
Poke between cooldowns and add autos when it is safe.
Strengths
Turret plates / game
8.0 vs 6.0
81 of 100 against supports, and it matters: the better half of Master+ supports wins 82% of games, the other half 27%.
Kill participation
62% vs 56%
92 of 100 against supports, and it matters: the better half of Master+ supports wins 55% of games, the other half 49%.
Control wards / game
8.2 vs 5.4
76 of 100 against supports, and it matters: the better half of Master+ supports wins 56% of games, the other half 49%.
Identity
All-Rounder
No axis stands out above the pack.
Among supports, vision leads at 59 of 100, built on 1.81 vision score a minute and 4.5 control wards a game. Survivability trails at 42, with 10% time spent dead.
Among supports
Master+ supports with above-median objective damage a minute win 73% of games; below it, 31%.
This season, in your wins 541, in your losses 139 · 46W 32L
Master+ supports with above-median ally saves a game win 57% of games; below it, 49%.
This season, in your wins 2.41, in your losses 0.13 · 46W 32L
Master+ supports with above-median damage a minute win 57% of games; below it, 48%.
This season, in your wins 702, in your losses 526 · 46W 32L