Playstyle
19 games
Playstyle radar
19 gamesCompared with Diamond bot laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
59
of 100
Damage
Damage per minute and share of the team's damage
58
of 100
Farming
CS pace, gold income and early-lane farm
64
of 100
Vision
Vision score, control wards and ward clears
54
of 100
Objectives
Epic monsters, objective damage and plates
64
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
69
of 100
What to work on
19 gamesVisionStart here
Control wards / game
0.1 vs 0.3 typical
Buy a control ward on most backs and place it where the next fight happens.
Aggression
Kill participation
45% vs 48% typical
Rotate toward fights as they start and finish the kills your team sets up.
Strengths
CS at 10 min
72.2 vs 66.0
85 of 100 against Yunara players, and it matters: the better half of Yunara bot laners wins 58% of games, the other half 43%.
First blood rate
30% vs 13%
86 of 100 against Yunara players, and it matters: the better half of Yunara bot laners wins 60% of games, the other half 49%.
Identity
All-Rounder
No single lean, a bit of everything.
An even profile for a Marksman player among bot laners: survivability peaks at 71 while vision sits at 57, and nothing strays far from the middle of the pack. Games are won a little bit of everywhere.
Among bot laners
Yunara bot laners with above-median control wards a game win 57% of games; below it, 48%.
Yunara bot laners with above-median kill participation win 57% of games; below it, 44%.