Playstyle
60 games
Playstyle radar
60 gamesCompared with top laners of all ranks, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
47
of 100
Damage
Damage per minute and share of the team's damage
47
of 100
Farming
CS pace, gold income and early-lane farm
42
of 100
Vision
Vision score, control wards and ward clears
64
of 100
Objectives
Epic monsters, objective damage and plates
52
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
47
of 100
last 60season140 games
What to work on
60 gamesSurvivabilityStart here
Time spent dead
12% vs 11% typical
Avoid the late death that costs a minute of the map when every second counts.
Strengths
Epic monsters / game
1.3 vs 0.7
94 of 100 against top laners, and it matters: the better half of top laners wins 69% of games, the other half 34%.
Solo kills / game
5.0 vs 2.3
100 of 100 against top laners, and it matters: the better half of top laners wins 61% of games, the other half 43%.
Damage / min
1198 vs 813
100 of 100 against top laners, and it matters: the better half of top laners wins 59% of games, the other half 41%.
Identity
Vision Keeper
Controls the map with wards and sweeps.
Among top laners, vision leads at 64 of 100, built on 5.2 wards cleared a game and 1.68 vision score a minute. Aggression trails at 45, with 5% first blood rate.
Among top laners
top laners with less time spent dead than the median win 65% of games; with more, 35%.
This season, in your wins 9%, in your losses 13% · 66W 74L