Playstyle
22 games
Playstyle radar
22 gamesCompared with Emerald top laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
59
of 100
Damage
Damage per minute and share of the team's damage
61
of 100
Farming
CS pace, gold income and early-lane farm
50
of 100
Vision
Vision score, control wards and ward clears
36
of 100
Objectives
Epic monsters, objective damage and plates
36
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
34
of 100
What to work on
22 gamesObjectivesStart here
Epic monsters / game
0.3 vs 0.8 typical
Be at the dragon pit before it spawns, not after the fight is over.
Survivability
Time spent dead
15% vs 12% typical
Avoid the late death that costs a minute of the map when every second counts.
Survivability
Deaths / min
0.25 vs 0.22 typical
Stay out of the fog when the enemy jungler is unseen.
Strengths
Turret plates / game
13.0 vs 10.4
76 of 100 against top laners, and it matters: the better half of Emerald top laners wins 75% of games, the other half 28%.
Solo kills / game
4.0 vs 2.6
80 of 100 against top laners, and it matters: the better half of Emerald top laners wins 60% of games, the other half 41%.
Damage / min
946 vs 822
73 of 100 against top laners, and it matters: the better half of Emerald top laners wins 58% of games, the other half 40%.
Identity
Carry
The team's damage runs through them.
Among top laners, damage leads at 62 of 100, built on 909 damage a minute and 23% team damage share. Objectives trails at 34, with 1.0 epic monsters a game.
Among top laners
Emerald top laners with above-median epic monsters a game win 68% of games; below it, 32%.
Emerald top laners with less time spent dead than the median win 63% of games; with more, 35%.
Emerald top laners with fewer deaths a minute than the median win 67% of games; with more, 32%.