Playstyle
15 games
Playstyle radar
15 gamesCompared with Emerald supports, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
42
of 100
Damage
Damage per minute and share of the team's damage
24
of 100
Utility
Healing, shielding, lockdown and saves for allies
40
of 100
Vision
Vision score, control wards and ward clears
38
of 100
Objectives
Epic monsters, objective damage and plates
45
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
70
of 100
What to work on
15 gamesDamageStart here
Damage / min
275 vs 371 typical
Poke between cooldowns and add autos when it is safe.
Vision
Vision score / min
2.42 vs 2.62 typical
Deep wards after a won fight and a sweep before every objective.
Aggression
First blood rate
0% vs 4% typical
Set up the early fight with the jungler instead of waiting for it to happen.
Not a priority
Strengths
Time spent dead
5% vs 9%
97 of 100 against supports, and it matters: the better half of Emerald supports wins 64% of games, the other half 34%.
Epic monsters / game
2.2 vs 1.6
76 of 100 against supports, and it matters: the better half of Emerald supports wins 73% of games, the other half 30%.
Deaths / min
0.17 vs 0.22
76 of 100 against supports, and it matters: the better half of Emerald supports wins 66% of games, the other half 32%.
Identity
Safe Player
Low deaths, low risk, hard to punish.
Among supports, survivability leads at 72 of 100, built on 6% time spent dead and 0.18 deaths a minute. Damage trails at 22, with 336 damage a minute.
Among supports
Emerald supports with above-median damage a minute win 52% of games; below it, 46%.
Emerald supports with above-median vision score a minute win 54% of games; below it, 45%.
Emerald supports with above-median first blood rate win 53% of games; below it, 49%.