Playstyle
19 games
Playstyle radar
19 gamesCompared with Master+ top laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
59
of 100
Damage
Damage per minute and share of the team's damage
61
of 100
Farming
CS pace, gold income and early-lane farm
61
of 100
Vision
Vision score, control wards and ward clears
46
of 100
Objectives
Epic monsters, objective damage and plates
51
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
54
of 100
What to work on
19 gamesObjectivesStart here
Epic monsters / game
0.5 vs 0.7 typical
Be at the dragon pit before it spawns, not after the fight is over.
Vision
Control wards / game
0.1 vs 0.4 typical
Buy a control ward on most backs and place it where the next fight happens.
Strengths
Gold / min
457 vs 417
81 of 100 against top laners, and it matters: the better half of Master+ top laners wins 70% of games, the other half 34%.
Kills / min
0.25 vs 0.20
76 of 100 against top laners, and it matters: the better half of Master+ top laners wins 66% of games, the other half 39%.
Turret plates / game
12.1 vs 9.9
76 of 100 against top laners, and it matters: the better half of Master+ top laners wins 76% of games, the other half 30%.
Identity
Carry
The team's damage runs through them.
Among top laners, damage leads at 64 of 100, built on 902 damage a minute and 24% team damage share. Vision trails at 48, with 0.3 control wards a game.
Among top laners
Master+ top laners with above-median epic monsters a game win 71% of games; below it, 36%.
Master+ top laners with above-median control wards a game win 56% of games; below it, 50%.