Playstyle
18 games
Playstyle radar
18 gamesCompared with Silver mid laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
23
of 100
Damage
Damage per minute and share of the team's damage
13
of 100
Farming
CS pace, gold income and early-lane farm
38
of 100
Vision
Vision score, control wards and ward clears
43
of 100
Objectives
Epic monsters, objective damage and plates
33
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
48
of 100
What to work on
18 gamesDamageStart here
Damage / min
570 vs 838 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Objectives
Objective damage / min
179 vs 307 typical
Hit the objective while the team holds the area instead of chasing.
Aggression
Solo kills / game
0.8 vs 2.5 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Not a priority
Strengths
Epic monsters / game
1.3 vs 0.9
70 of 100 against mid laners, and it matters: the better half of Silver mid laners wins 76% of games, the other half 38%.
Identity
All-Rounder
No axis stands out above the pack.
Among mid laners, survivability leads at 51 of 100, built on 11% time spent dead and 0.21 deaths a minute. Damage trails at 15, with 16% team damage share.
Among mid laners
Silver mid laners with above-median damage a minute win 59% of games; below it, 38%.
Silver mid laners with above-median objective damage a minute win 72% of games; below it, 25%.
Silver mid laners with above-median solo kills a game win 60% of games; below it, 41%.