Playstyle
19 games
Playstyle radar
19 gamesCompared with top laners of all ranks, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
43
of 100
Damage
Damage per minute and share of the team's damage
30
of 100
Farming
CS pace, gold income and early-lane farm
17
of 100
Vision
Vision score, control wards and ward clears
4
of 100
Objectives
Epic monsters, objective damage and plates
40
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
50
of 100
What to work on
19 gamesFarmingStart here
CS / min
5.5 vs 7.2 typical
Catch the side wave between fights instead of standing in the river.
Farming
Gold / min
366 vs 415 typical
Take plates and camps when the lane is pushed instead of waiting for the next fight.
Objectives
Turret plates / game
6.9 vs 9.9 typical
Push for plates after a won trade instead of resetting.
Not a priority
Strengths
Solo kills / game
3.4 vs 2.3
78 of 100 against top laners, and it matters: the better half of top laners wins 61% of games, the other half 43%.
Identity
All-Rounder
No axis stands out above the pack.
Among top laners, survivability leads at 50 of 100, built on 0.22 deaths a minute and 11% time spent dead. Vision trails at 4, with 0.35 vision score a minute.
Among top laners
top laners with above-median CS a minute win 58% of games; below it, 42%.
top laners with above-median gold a minute win 68% of games; below it, 32%.
top laners with above-median turret plates a game win 74% of games; below it, 27%.