Playstyle
18 games
Playstyle radar
18 gamesCompared with top laners of all ranks, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
37
of 100
Damage
Damage per minute and share of the team's damage
36
of 100
Farming
CS pace, gold income and early-lane farm
20
of 100
Vision
Vision score, control wards and ward clears
26
of 100
Objectives
Epic monsters, objective damage and plates
36
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
22
of 100
What to work on
18 gamesFarmingStart here
CS / min
5.4 vs 7.2 typical
Catch the side wave between fights instead of standing in the river.
Survivability
Time spent dead
14% vs 11% typical
Avoid the late death that costs a minute of the map when every second counts.
Farming
CS at 10 min
53.3 vs 70.2 typical
Match the enemy's CS in the first ten minutes before looking for plays.
Not a priority
Strengths
Solo kills / game
4.2 vs 2.3
97 of 100 against top laners, and it matters: the better half of top laners wins 61% of games, the other half 43%.
Kills / min
0.26 vs 0.20
78 of 100 against top laners, and it matters: the better half of top laners wins 63% of games, the other half 37%.
Identity
All-Rounder
No axis stands out above the pack.
Among top laners, aggression leads at 38 of 100, built on 3.1 solo kills a game and 0.20 kills a minute. Survivability trails at 22, with 17% time spent dead.
Among top laners
top laners with above-median CS a minute win 58% of games; below it, 42%.
top laners with less time spent dead than the median win 65% of games; with more, 35%.
top laners with above-median CS at 10 min win 54% of games; below it, 46%.