Playstyle
56 games
Playstyle radar
56 gamesCompared with Diamond junglers, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
64
of 100
Damage
Damage per minute and share of the team's damage
70
of 100
Farming
CS pace, gold income and early-lane farm
58
of 100
Vision
Vision score, control wards and ward clears
37
of 100
Objectives
Epic monsters, objective damage and plates
39
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
23
of 100
What to work on
56 gamesSurvivabilityStart here
Time spent dead
13% vs 10% typical
Avoid the late death that costs a minute of the map when every second counts.
Survivability
Deaths / min
0.25 vs 0.20 typical
Stay out of the fog when the enemy jungler is unseen.
Objectives
Turret plates / game
2.9 vs 4.2 typical
Push for plates after a won trade instead of resetting.
Not a priority
Strengths
Kills / min
0.33 vs 0.27
73 of 100 against junglers, and it matters: the better half of Diamond junglers wins 62% of games, the other half 33%.
Damage / min
834 vs 707
75 of 100 against junglers, and it matters: the better half of Diamond junglers wins 57% of games, the other half 38%.
Solo kills / game
2.2 vs 1.2
84 of 100 against junglers, and it matters: the better half of Diamond junglers wins 57% of games, the other half 43%.
Identity
Carry
The team's damage runs through them.
Among junglers, damage leads at 67 of 100, built on 820 damage a minute and 21% team damage share. Survivability trails at 24, with 13% time spent dead.
Among junglers
Diamond junglers with less time spent dead than the median win 68% of games; with more, 27%.
In your wins 12%, in your losses 14% · 30W 26L
Diamond junglers with fewer deaths a minute than the median win 71% of games; with more, 24%.
In your wins 0.22, in your losses 0.30 · 30W 26L
Diamond junglers with above-median turret plates a game win 76% of games; below it, 24%.
In your wins 6.6, in your losses 1.8 · 30W 26L