Playstyle
11 games
Playstyle radar
11 gamesCompared with Platinum junglers, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
52
of 100
Damage
Damage per minute and share of the team's damage
58
of 100
Farming
CS pace, gold income and early-lane farm
40
of 100
Vision
Vision score, control wards and ward clears
39
of 100
Objectives
Epic monsters, objective damage and plates
28
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
39
of 100
What to work on
11 gamesObjectivesStart here
Epic monsters / game
0.7 vs 2.9 typical
Be at the dragon pit before it spawns, not after the fight is over.
Farming
CS / min
5.4 vs 6.7 typical
Catch the side wave between fights instead of standing in the river.
Objectives
Objective damage / min
215 vs 929 typical
Hit the objective while the team holds the area instead of chasing.
Not a priority
Strengths
Solo kills / game
3.0 vs 1.3
73 of 100 against junglers, and it matters: the better half of Platinum junglers wins 58% of games, the other half 45%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among junglers, damage leads at 61 of 100, built on 22% team damage share and 813 damage a minute. Objectives trails at 28, with 0.5 epic monsters a game.
Among junglers
Platinum junglers with above-median epic monsters a game win 83% of games; below it, 29%.
Platinum junglers with above-median CS a minute win 66% of games; below it, 33%.
Platinum junglers with above-median objective damage a minute win 79% of games; below it, 20%.