Playstyle
12 games
Playstyle radar
12 gamesCompared with Arena players.
Axis breakdown
Placement
Average finish and top-2 rate
50
of 100
Damage
Damage per minute and share of the duo's damage
69
of 100
Frontline
Damage soaked and mitigated for the duo
44
of 100
Utility
Healing and shielding for the duo
79
of 100
Control
Crowd control uptime and immobilizations
59
of 100
Mechanics
Skillshots landed and dodged
52
of 100
What to work on
12 gamesWin-rate evidence is not available for every stat yet; stats without it are ranked by the gap alone and never coached first.
FrontlineStart here
Damage mitigated / min
2016 vs 2642 typical
Take the burst on your shields and resistances, not on your partner.
Strengths
Damage / min
1901 vs 1552
72 of 100 against Arena players, and it matters: the better half of Arena players wins 56% of games, the other half 10%.
Ally heal + shield / min
210 vs 51
79 of 100 against Arena players, and it matters: the better half of Arena players wins 37% of games, the other half 32%.
Heals + shields / min
210 vs 51
79 of 100 against Arena players, and it matters: the better half of Arena players wins 37% of games, the other half 32%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among Arena players, utility leads at 79 of 100, built on 210 ally heal + shield a minute and 210 heals + shields a minute. Frontline trails at 44, with 2016 damage mitigated a minute.
Among Arena players
Arena players with above-median damage mitigated a minute win 49% of games; below it, 18%.