Playstyle
27 games
Playstyle radar
27 gamesCompared with Diamond bot laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
38
of 100
Damage
Damage per minute and share of the team's damage
41
of 100
Farming
CS pace, gold income and early-lane farm
44
of 100
Vision
Vision score, control wards and ward clears
69
of 100
Objectives
Epic monsters, objective damage and plates
43
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
70
of 100
What to work on
27 gamesAggressionStart here
Kill participation
40% vs 48% typical
Rotate toward fights as they start and finish the kills your team sets up.
Aggression
Solo kills / game
0.4 vs 0.7 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Objectives
Turret plates / game
7.5 vs 9.1 typical
Push for plates after a won trade instead of resetting.
Strengths
Deaths / min
0.18 vs 0.23
79 of 100 against bot laners, and it matters: the better half of Diamond bot laners wins 66% of games, the other half 29%.
Time spent dead
8% vs 10%
77 of 100 against bot laners, and it matters: the better half of Diamond bot laners wins 63% of games, the other half 33%.
Wards cleared / game
4.0 vs 2.9
71 of 100 against bot laners, and it matters: the better half of Diamond bot laners wins 52% of games, the other half 44%.
Identity
Safe Player
Low deaths, low risk, hard to punish.
Among bot laners, survivability leads at 74 of 100, built on 0.18 deaths a minute and 8% time spent dead. Aggression trails at 35, with 0.6 solo kills a game.
Among bot laners
Diamond bot laners with above-median kill participation win 51% of games; below it, 44%.
In your wins 42%, in your losses 40% · 14W 13L
Diamond bot laners with above-median solo kills a game win 54% of games; below it, 42%.
In your wins 0.7, in your losses 0.5 · 14W 13L
Diamond bot laners with above-median turret plates a game win 78% of games; below it, 19%.
In your wins 11.0, in your losses 4.5 · 14W 13L