Playstyle
18 games
Playstyle radar
18 gamesCompared with Diamond junglers, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
47
of 100
Damage
Damage per minute and share of the team's damage
60
of 100
Farming
CS pace, gold income and early-lane farm
65
of 100
Vision
Vision score, control wards and ward clears
35
of 100
Objectives
Epic monsters, objective damage and plates
73
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
64
of 100
What to work on
18 gamesAggressionStart here
Solo kills / game
0.6 vs 1.2 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Vision
Vision score / min
0.71 vs 0.93 typical
Put a ward down on every back and sweep the river before objectives.
Strengths
Turret plates / game
8.0 vs 4.2
100 of 100 against junglers, and it matters: the better half of Diamond junglers wins 76% of games, the other half 24%.
Objective damage / min
1261 vs 925
96 of 100 against junglers, and it matters: the better half of Diamond junglers wins 77% of games, the other half 18%.
Gold / min
509 vs 459
86 of 100 against junglers, and it matters: the better half of Diamond junglers wins 69% of games, the other half 26%.
Identity
Objective Taker
Plays for dragons, towers and plates.
Among junglers, objectives leads at 76 of 100, built on 7.9 turret plates a game and 1152 objective damage a minute. Vision trails at 32, with 0.83 vision score a minute.
Among junglers
Diamond junglers with above-median solo kills a game win 57% of games; below it, 43%.
Diamond junglers with above-median vision score a minute win 52% of games; below it, 43%.