Playstyle
18 games
Playstyle radar
18 gamesCompared with Emerald mid laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
42
of 100
Damage
Damage per minute and share of the team's damage
42
of 100
Farming
CS pace, gold income and early-lane farm
58
of 100
Vision
Vision score, control wards and ward clears
86
of 100
Objectives
Epic monsters, objective damage and plates
48
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
51
of 100
What to work on
18 gamesDamageStart here
Damage / min
806 vs 866 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Aggression
First blood rate
0% vs 8% typical
Set up the early fight with the jungler instead of waiting for it to happen.
Survivability
Time spent dead
12% vs 11% typical
Avoid the late death that costs a minute of the map when every second counts.
Strengths
Epic monsters / game
1.3 vs 0.9
71 of 100 against mid laners, and it matters: the better half of Emerald mid laners wins 76% of games, the other half 39%.
CS / min
8.0 vs 7.1
88 of 100 against mid laners, and it matters: the better half of Emerald mid laners wins 55% of games, the other half 44%.
Vision score / min
1.01 vs 0.72
93 of 100 against mid laners, and it matters: the better half of Emerald mid laners wins 53% of games, the other half 45%.
Identity
Vision Keeper
Controls the map with wards and sweeps.
Among mid laners, vision leads at 87 of 100, built on 5.1 control wards a game and 1.38 vision score a minute. Aggression trails at 36, with 0% first blood rate.
Among mid laners
Emerald mid laners with above-median damage a minute win 60% of games; below it, 39%.
Emerald mid laners with above-median first blood rate win 57% of games; below it, 48%.
Emerald mid laners with less time spent dead than the median win 64% of games; with more, 34%.