Playstyle
26 games
Playstyle radar
26 gamesCompared with Arena players.
Axis breakdown
Placement
Average finish and top-2 rate
22
of 100
Damage
Damage per minute and share of the duo's damage
8
of 100
Frontline
Damage soaked and mitigated for the duo
68
of 100
Utility
Healing and shielding for the duo
73
of 100
Control
Crowd control uptime and immobilizations
62
of 100
Mechanics
Skillshots landed and dodged
22
of 100
What to work on
26 gamesWin-rate evidence is not available for every stat yet; stats without it are ranked by the gap alone and never coached first.
DamageStart here
Damage / min
974 vs 1552 typical
Commit abilities early in the round instead of saving them; rounds are short.
Mechanics
Skillshots dodged / min
2.4 vs 3.5 typical
Keep moving between casts; a 2v2 punishes standing still.
Damage
Team damage share
8% vs 11% typical
Add your damage to every trade your partner takes.
Strengths
Damage mitigated / min
3586 vs 2642
70 of 100 against Arena players, and it matters: the better half of Arena players wins 49% of games, the other half 18%.
Ally heal + shield / min
178 vs 51
73 of 100 against Arena players, and it matters: the better half of Arena players wins 37% of games, the other half 32%.
Heals + shields / min
178 vs 51
73 of 100 against Arena players, and it matters: the better half of Arena players wins 37% of games, the other half 32%.
Identity
Guardian
Keeps the duo standing with heals and shields.
Among Arena players, utility leads at 73 of 100, built on 178 ally heal + shield a minute and 178 heals + shields a minute. Damage trails at 8, with 974 damage a minute.
Among Arena players
Arena players with above-median damage a minute win 56% of games; below it, 10%.
Arena players with above-median skillshots dodged a minute win 41% of games; below it, 25%.
Arena players with above-median team damage share win 41% of games; below it, 26%.