Playstyle
13 games
Playstyle radar
13 gamesCompared with Emerald top laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
59
of 100
Damage
Damage per minute and share of the team's damage
72
of 100
Farming
CS pace, gold income and early-lane farm
42
of 100
Vision
Vision score, control wards and ward clears
42
of 100
Objectives
Epic monsters, objective damage and plates
51
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
42
of 100
What to work on
13 gamesVisionStart here
Control wards / game
0.0 vs 0.3 typical
Buy a control ward on most backs and place it where the next fight happens.
Strengths
Epic monsters / game
1.6 vs 0.8
100 of 100 against top laners, and it matters: the better half of Emerald top laners wins 68% of games, the other half 32%.
Damage / min
1121 vs 822
100 of 100 against top laners, and it matters: the better half of Emerald top laners wins 58% of games, the other half 40%.
Objective damage / min
551 vs 406
81 of 100 against top laners, and it matters: the better half of Emerald top laners wins 71% of games, the other half 27%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among top laners, damage leads at 73 of 100, built on 1064 damage a minute and 25% team damage share. Vision trails at 44, with 0.6 control wards a game.
Among top laners
Emerald top laners with above-median control wards a game win 52% of games; below it, 48%.