Playstyle
14 games
Playstyle radar
14 gamesCompared with junglers of all ranks, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
55
of 100
Damage
Damage per minute and share of the team's damage
52
of 100
Farming
CS pace, gold income and early-lane farm
50
of 100
Vision
Vision score, control wards and ward clears
63
of 100
Objectives
Epic monsters, objective damage and plates
50
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
52
of 100
What to work on
14 gamesFarmingStart here
CS / min
6.5 vs 6.9 typical
Catch the side wave between fights instead of standing in the river.
Objectives
Turret plates / game
3.5 vs 4.3 typical
Push for plates after a won trade instead of resetting.
Not a priority
Strengths
Kills / min
0.42 vs 0.27
100 of 100 against junglers, and it matters: the better half of junglers wins 65% of games, the other half 35%.
Objective damage / min
1157 vs 934
79 of 100 against junglers, and it matters: the better half of junglers wins 80% of games, the other half 20%.
Gold / min
493 vs 462
72 of 100 against junglers, and it matters: the better half of junglers wins 71% of games, the other half 29%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
An even profile among junglers: vision peaks at 64 while objectives sits at 49, and nothing strays far from the middle of the pack. Games are won a little bit of everywhere.
Among junglers
junglers with above-median CS a minute win 67% of games; below it, 33%.
junglers with above-median turret plates a game win 77% of games; below it, 27%.