Playstyle
18 games
Playstyle radar
18 gamesCompared with top laners of all ranks, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
37
of 100
Damage
Damage per minute and share of the team's damage
32
of 100
Farming
CS pace, gold income and early-lane farm
43
of 100
Vision
Vision score, control wards and ward clears
40
of 100
Objectives
Epic monsters, objective damage and plates
53
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
75
of 100
What to work on
18 gamesDamageStart here
Damage / min
715 vs 813 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Vision
Control wards / game
0.1 vs 0.3 typical
Buy a control ward on most backs and place it where the next fight happens.
Not a priority
Strengths
Epic monsters / game
1.4 vs 0.7
100 of 100 against top laners, and it matters: the better half of top laners wins 69% of games, the other half 34%.
Objective damage / min
528 vs 391
81 of 100 against top laners, and it matters: the better half of top laners wins 72% of games, the other half 28%.
CS / min
7.9 vs 7.2
76 of 100 against top laners, and it matters: the better half of top laners wins 58% of games, the other half 42%.
Identity
Safe Player
Low deaths, low risk, hard to punish.
Among top laners, survivability leads at 74 of 100, built on 8% time spent dead and 0.17 deaths a minute. Damage trails at 33, with 17% team damage share.
Among top laners
top laners with above-median damage a minute win 59% of games; below it, 41%.
top laners with above-median control wards a game win 54% of games; below it, 48%.