Playstyle
14 games
Playstyle radar
14 gamesCompared with Diamond mid laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
46
of 100
Damage
Damage per minute and share of the team's damage
34
of 100
Farming
CS pace, gold income and early-lane farm
36
of 100
Vision
Vision score, control wards and ward clears
78
of 100
Objectives
Epic monsters, objective damage and plates
40
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
41
of 100
What to work on
14 gamesSurvivabilityStart here
Time spent dead
16% vs 11% typical
Avoid the late death that costs a minute of the map when every second counts.
Survivability
Deaths / min
0.27 vs 0.21 typical
Stay out of the fog when the enemy jungler is unseen.
Objectives
Objective damage / min
198 vs 312 typical
Hit the objective while the team holds the area instead of chasing.
Not a priority
Strengths
Vision score / min
1.05 vs 0.72
100 of 100 against mid laners, and it matters: the better half of Diamond mid laners wins 52% of games, the other half 44%.
Wards cleared / game
4.0 vs 2.0
100 of 100 against mid laners, and it matters: the better half of Diamond mid laners wins 52% of games, the other half 45%.
First blood rate
17% vs 8%
71 of 100 against mid laners, and it matters: the better half of Diamond mid laners wins 55% of games, the other half 47%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among mid laners, vision leads at 77 of 100, built on 4.6 control wards a game and 1.43 vision score a minute. Damage trails at 36, with 679 damage a minute.
Among mid laners
Diamond mid laners with less time spent dead than the median win 63% of games; with more, 33%.
Diamond mid laners with fewer deaths a minute than the median win 66% of games; with more, 29%.
Diamond mid laners with above-median objective damage a minute win 71% of games; below it, 24%.