Playstyle
12 games
Playstyle radar
12 gamesCompared with supports of all ranks, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
31
of 100
Damage
Damage per minute and share of the team's damage
40
of 100
Utility
Healing, shielding, lockdown and saves for allies
39
of 100
Vision
Vision score, control wards and ward clears
25
of 100
Objectives
Epic monsters, objective damage and plates
55
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
4
of 100
What to work on
12 gamesSurvivabilityStart here
Deaths / min
0.38 vs 0.22 typical
Stay out of the fog when the enemy jungler is unseen.
Survivability
Time spent dead
15% vs 9% typical
Avoid the late death that costs a minute of the map when every second counts.
Vision
Vision score / min
2.15 vs 2.76 typical
Deep wards after a won fight and a sweep before every objective.
Not a priority
Strengths
Epic monsters / game
2.3 vs 1.5
91 of 100 against supports, and it matters: the better half of supports wins 74% of games, the other half 32%.
Objective damage / min
133 vs 91
71 of 100 against supports, and it matters: the better half of supports wins 71% of games, the other half 29%.
CC seconds / min
1.8 vs 1.3
92 of 100 against supports. Keep it; it is part of how the games get won.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among supports, objectives leads at 54 of 100, built on 1.8 epic monsters a game and 209 objective damage a minute. Survivability trails at 3, with 0.36 deaths a minute.
Among supports
supports with fewer deaths a minute than the median win 68% of games; with more, 32%.
supports with less time spent dead than the median win 66% of games; with more, 34%.
supports with above-median vision score a minute win 55% of games; below it, 45%.