Playstyle
18 games
Playstyle radar
18 gamesCompared with Gold mid laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
33
of 100
Damage
Damage per minute and share of the team's damage
39
of 100
Farming
CS pace, gold income and early-lane farm
41
of 100
Vision
Vision score, control wards and ward clears
27
of 100
Objectives
Epic monsters, objective damage and plates
53
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
20
of 100
What to work on
18 gamesSurvivabilityStart here
Deaths / min
0.26 vs 0.20 typical
Stay out of the fog when the enemy jungler is unseen.
Survivability
Time spent dead
14% vs 11% typical
Avoid the late death that costs a minute of the map when every second counts.
Vision
Vision score / min
0.57 vs 0.72 typical
Put a ward down on every back and sweep the river before objectives.
Not a priority
Strengths
Epic monsters / game
1.8 vs 1.0
89 of 100 against mid laners, and it matters: the better half of Gold mid laners wins 76% of games, the other half 39%.
Objective damage / min
470 vs 311
88 of 100 against mid laners, and it matters: the better half of Gold mid laners wins 72% of games, the other half 26%.
CS / min
7.4 vs 6.7
74 of 100 against mid laners, and it matters: the better half of Gold mid laners wins 54% of games, the other half 44%.
Identity
Objective Taker
Plays for dragons, towers and plates.
Among mid laners, objectives leads at 63 of 100, built on 1.8 epic monsters a game and 568 objective damage a minute. Survivability trails at 20, with 14% time spent dead.
Among mid laners
Gold mid laners with fewer deaths a minute than the median win 67% of games; with more, 32%.
Gold mid laners with less time spent dead than the median win 64% of games; with more, 35%.
Gold mid laners with above-median vision score a minute win 54% of games; below it, 45%.