Playstyle
16 games
Playstyle radar
16 gamesCompared with top laners of all ranks, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
38
of 100
Damage
Damage per minute and share of the team's damage
41
of 100
Farming
CS pace, gold income and early-lane farm
25
of 100
Vision
Vision score, control wards and ward clears
25
of 100
Objectives
Epic monsters, objective damage and plates
39
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
15
of 100
What to work on
16 gamesSurvivabilityStart here
Deaths / min
0.31 vs 0.22 typical
Stay out of the fog when the enemy jungler is unseen.
Farming
CS / min
4.6 vs 7.2 typical
Catch the side wave between fights instead of standing in the river.
Survivability
Time spent dead
16% vs 11% typical
Avoid the late death that costs a minute of the map when every second counts.
Not a priority
Strengths
First blood rate
22% vs 11%
78 of 100 against top laners, and it matters: the better half of top laners wins 57% of games, the other half 49%.
Identity
All-Rounder
No axis stands out above the pack.
Among top laners, damage leads at 46 of 100, built on 19% team damage share and 732 damage a minute. Survivability trails at 15, with 15% time spent dead.
Among top laners
top laners with fewer deaths a minute than the median win 68% of games; with more, 32%.
top laners with above-median CS a minute win 58% of games; below it, 42%.
top laners with less time spent dead than the median win 65% of games; with more, 35%.