Playstyle
10 games
Playstyle radar
10 gamesCompared with Emerald supports, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
42
of 100
Damage
Damage per minute and share of the team's damage
56
of 100
Utility
Healing, shielding, lockdown and saves for allies
59
of 100
Vision
Vision score, control wards and ward clears
73
of 100
Objectives
Epic monsters, objective damage and plates
73
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
48
of 100
What to work on
10 gamesSurvivabilityStart here
Deaths / min
0.26 vs 0.22 typical
Stay out of the fog when the enemy jungler is unseen.
Survivability
Time spent dead
10% vs 9% typical
Avoid the late death that costs a minute of the map when every second counts.
Utility
Ally heal + shield / min
68 vs 145 typical
Peel for the carry through the whole fight instead of following the engage.
Not a priority
Strengths
Epic monsters / game
2.9 vs 1.6
100 of 100 against supports, and it matters: the better half of Emerald supports wins 73% of games, the other half 30%.
Vision score / min
3.17 vs 2.62
88 of 100 against supports, and it matters: the better half of Emerald supports wins 54% of games, the other half 45%.
Damage / min
564 vs 371
78 of 100 against supports, and it matters: the better half of Emerald supports wins 52% of games, the other half 46%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among supports, vision leads at 77 of 100, built on 2.79 vision score a minute and 6.4 control wards a game. Aggression trails at 41, with 0.3 solo kills a game.
Among supports
Emerald supports with fewer deaths a minute than the median win 66% of games; with more, 32%.
Emerald supports with less time spent dead than the median win 64% of games; with more, 34%.
Emerald supports with above-median ally heal + shield a minute win 51% of games; below it, 47%.