Playstyle
16 games
Playstyle radar
16 gamesCompared with ARAM players.
Axis breakdown
Aggression
Kills, kill participation and multikills
49
of 100
Damage
Damage per minute and share of the team's damage
69
of 100
Frontline
Damage soaked and mitigated for the team
37
of 100
Utility
Healing, shielding and lockdown for allies
32
of 100
Mechanics
Skillshots landed and dodged, casting tempo
46
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
43
of 100
What to work on
16 gamesSurvivabilityStart here
Deaths / min
0.60 vs 0.56 typical
Respect poke and step out before the dive instead of after it.
Aggression
Multikills / game
1.50 vs 2.00 typical
Stay in the fight after the first kill instead of backing off.
Not a priority
Strengths
Team damage share
25% vs 20%
82 of 100 against ARAM players. Keep it; it is part of how the games get won.
Identity
Carry
The team's damage runs through them.
Among ARAM players, damage leads at 69 of 100, built on 25% team damage share and 1628 damage a minute. Utility trails at 32, with 9 ally heal + shield a minute.
Among ARAM players
ARAM players with fewer deaths a minute than the median win 62% of games; with more, 38%.
ARAM players with above-median multikills a game win 55% of games; below it, 46%.