Aurelion Sol's damaging Abilities break down enemies into stacks of Stardust, which permanently improves each of his abilities.
QBreath of Light3s30/35/40/45/50
Aurelion Sol channels his dragon breath for a few seconds, damaging the first enemy hit and splashing reduced damage onto nearby enemies. Each second the breath is channeled directly at an enemy will deal bonus damage, which is improved by the amount of Stardust that's been collected. This ability collects Stardust if the target is a champion.
WAstral Flight22/20/18/16/14s50/55/60/65/70
Aurelion Sol flies over terrain in a targeted direction. While in this state, he can cast other abilities. Breath of Light no longer has a cooldown or maximum channel duration and deals increased damage while flying.
Astral Flight's remaining cooldown is reduced whenever an enemy champion dies after being recently damaged by Aurelion Sol.
Stardust increases Astral Flight's maximum range.
Base stats
Health600 +90/lvl
Mana530 +40/lvl
Attack Damage58 +3.2/lvl
Attack Speed0.625 +1.5/lvl
Armor22 +4/lvl
Magic Resist30 +1.3/lvl
Base Health Regen5.5 +0.55/lvl
Base Mana Regen8 +0.75/lvl
Move Speed340
Range550
Ranged · Resource: Mana
ESingularity12s90
Aurelion Sol summons a black hole, damaging enemies and slowly pulling them toward its center. This ability grants Stardust each time an enemy dies within the black hole and for each second an enemy champion is caught inside it. The center of the black hole executes enemies who are below a certain percentage of their maximum health. Stardust increases Singularity's area as well as the execution threshold.
RFalling Star / The Skies Descend120/110/100s100
Falling Star: Aurelion Sol crashes a star into the earth. This impact deals magic damage and stuns enemies while also granting Stardust for each enemy champion it hits. Gathering enough Stardust transforms Aurelion Sol's next Falling Star into The Skies Descend.
The Skies Descend: Aurelion Sol drags a giant star down from the heavens with an increased impact zone and increased damage, knocking up enemies rather than stunning them. A shockwave then spreads from the edge of the impact zone, which damages and slows the enemies it hits. Stardust increases the impact area of both Falling Star and The Skies Descend.
Patch history
26.17 · Aug 26, 2026
Breath of Light
Initial mana cost reduced to 30 to 50 from 35 to 55.
Mana cost per 0.25 seconds reduced to 7.5 to 12.5 from 8.75 to 13.75.
Astral Flight
Cooldown reduced to 22 to 14 seconds from 22 to 16.
26.12 · Jun 10, 2026
Breath of Light
Undocumented: Damage dealt by the burst is now tagged as persistent damage.
25.22 · Nov 5, 2025
Stats
Movement speed increased to 340 from 335.
Breath of Light
Burst base damage increased to 60 to 100 from 55 to 95.
Astral Flight
Base speed increased to 340 from 335.
25.12 · Jun 11, 2025
Singularity
Bug Fix: Execute threshold indicator on targets based on Cosmic Creator stacks while the singularity is damaging them and he is simultaneously earning stacks from another damaging ability on them no longer causes the display to update to an incorrect health percentage due to not considering the targets' health bonuses, and no longer requires the player to earn at least one more Cosmic Creator stack from another damaging ability in order for the affected targets' indicator to update to the correct threshold.
[Note: Actual threshold was not affected.]
14.21
Stats
Base health reduced to 600 from 620.
Singularity
AP ratio per tick reduced to 3% AP from 4% AP.
Total AP ratio reduced to 60% AP from 80% AP.
35 older patches
14.15
Breath of Light
Initial mana cost increased to 35 to 55 from 30 to 50.
Mana cost per 0.25 seconds increased to 8.75 to 13.75 from 7.5 to 12.5.
Astral Flight
Base range reduced to 1500 units at all ranks from 1500 to 1900.
Singularity
Mana cost increased to 90 from 80.
14.14
Stats
Base attack damage increased to 58 from 55.
Breath of Light
Initial mana cost increased to 30 to 50 from 7.5 to 12.5.
Mana cost interval rate reduced to 0.25 seconds from 0.5.
Mana cost per interval reduced to 7.5 to 12.5 from 15 to 25.
Initial delay for mana cost per interval increased to 1.25 seconds from 0.5.
Astral Flight
Base range increased to 1500 to 1900 from 1200 at all ranks.
Singularity
Removed: Champion-summoned units classified as minions no longer have their movement speed reduced to 0 while within the area.
Mana cost reduced to 80 at all ranks from 80 to 100.
Falling Star
AP ratio increased to 75% AP from 65% AP.
The Skies Descend
Star AP ratio increased to 93.75% AP from 81.25% AP.
Shockwave damage reduced to 90% of Falling Star damage from 100%.
Shockwave base damage reduced to 135 to 315 from 150 to 350.
Shockwave AP ratio increased to 67.5% AP from 65% AP.
14.9
Stats
Gameplay radius increased to 80 units from 65.
Selection radius reduced to 150 units from 165.
Singularity
AP ratio per tick reduced to 4% AP from 5% AP.
Total AP ratio reduced to 80% AP from 100% AP.
14.7
Breath of Light
Bug Fix: Burst now properly draws minion call for help signals.
Bug Fix: Beam now correctly respects hitboxes; it properly is stopped by the first enemy hit.
Bug Fix: Now properly uses the correct impact VFX while using the pink chroma as Mecha Aurelion Sol.
13.3
Stats
Health growth reduced to 100 from 105.
Breath of Light
Burst AP ratio reduced to 40% AP from 50% AP.
Singularity
AP ratio per tick reduced to 6.25% AP from 10% AP.
Maximum AP ratio reduced to 125% AP from 200% AP.
Stardust stack per epic monster reduced to 5 from 10.
Stardust stack per large monster reduced to 3 from 5.
The Skies Descend
Slow reduced to 50% from 75%.
Breath of Light
Bug Fix: Burst damage now properly draws the aggro of nearby enemy minions.
Bug Fix: Now properly casts automatically after being cancelled from Astral Flight ending or Singularity being cast during the flight.
Bug Fix: Damage against secondary targets is now properly reduced by half of the damage taken by the primary target.
Stats
Base attack damage reduced to 55 from 57.
Base armor increased to 22 from 19.
Base health reduced to 620 from 645.
Base health regeneration reduced to 5.5 from 7.
Base mana increased to 530 from 350.
Base mana renegeration increased to 8 from 6.
Attack speed growth increased to 1.5% from 1.36%.
Health growth reduced to 105 from 106.
Health regeneration growth reduced to 0.55 from 0.6.
Mana growth reduced to 40 from 50.
Mana regeneration growth reduced to 0.75 from 0.8.
Movement speed increased to 335 from 325.
Cosmic Creator (Innate)
Innate:Aurelion Sol's damaging abilities against enemies grant him stacks of Stardust, which improve each of his abilities. The amount of Stardust collected by each ability may vary by target.
Breath of Light: Bursts deal bonus magic damage equal to (0.031% Stardust stacks) of the target's maximum health.
Astral Flight: Range is increased by 7.5 units per Stardust.
Singularity: Outer and inner radius increased by 15% Stardust stacks, and execution threshold increased by 2.6% Stardust stacks.
Falling Star and The Skies Descend: Effect radius increased by 15% Stardust stacks.
Breath of Light (Q)
Active:Aurelion Solcharges for up to 3.25 seconds to exhale a beam of starfire, during which he can steer the beam in the target direction. The beam collides with the first enemy hit, reveals them, and deals them 3.75 to 11.25 (+ 1.88 to 6.88) (+ 7.5% AP)magic damage every 0.125 seconds, reduced to 50% for other surrounding enemies hit by the beam.
Breath of Light can be recast within the duration, and does so automatically afterwards.
For each second that the beam continuously damages the same enemy, it bursts to deal 20 to 40 (+ 40 to 80) (+ 50% AP)(+ (0.031% Stardust stacks) of target's maximum health)bonus magic damage and grants 1 Stardust if the target is a champion. The damage based on the target's health ratio is capped at 300 against monsters.
Recast:Aurelion Sol ends Breath of Light early.
At rank 5, Breath of Light's channel duration lasts for as long as Aurelion Sol can pay its mana cost.
Mana Cost:22.5 to 32.5 per 0.5 seconds.
Cooldown: 3 seconds.
Cast Time: None, Range:750 to 920.
Astral Flight (W)
Active:Aurelion Soldashes in the target direction and resets Breath of Light cooldown. While in flight, he has unobstructed vision and Breath of Light has no cooldown and maximum channel duration and its flat damage is increased by 14 to 20%, but Astral Flight's dash speed is reduced by 50% during its channel.
Aurelion Sol will be knocked down by any immobilizing crowd control during the dash.
Astral Flight can be recast after 0.5 seconds during the dash, and does so automatically after reaching the destination.
Recast:Aurelion Sol ends Astral Flight early.
Scoring a champion takedown within 3 seconds of damaging them reduces Astral Flight'scurrent cooldown by 90% of its total cooldown.
Aurelion Sol will not dash if he is immobilized or grounded during the cast time. He can cast any of his abilities during the dash. Breath of Light channel will be interrupted if Astral Flight ends or Singularity is cast during the flight, but the ability will automatically be cast afterwards. Astral Flight will cast at max range if cast beyond that.
Mana Cost:80 to 100.
Cooldown:22 to 16 seconds.
Cast Time: 0.4 seconds, Range: 1200 + 7.5 per Stardust stack, Speed: 335 + 100% movement speed / 167.5 + 50% movement speed.
Singularity (E)
Active:Aurelion Sol blasts the target location, conjuring a black hole after a 0.5-second delay that grants sight of the area, lasts for 5 seconds, and deals 2.5 to 7.5(+ 10% AP)magic damage every 0.25 seconds to enemies within the area.
Enemies in the black hole are dragged toward its center over the duration. Non-epic monster targets within the center that are below 5% (+ 2.6% Stardust stacks) of their maximum health are also executed. Additionally, non-champions affected have their movement speedreduced to 0.
After Singularity ends, Aurelion Sol is granted 1 Stardust for each continuous second that enemy champions were inside it, and a varying amount of Stardust for enemies that died while within the area:
Active:Aurelion Sol calls down a star to impact the target location after 1.25 seconds, dealing 150 to 350(+ 65% AP)magic damage to enemies hit and stunning them for 1.25 seconds. Falling Star grants 5 Stardust for each enemy champion hit.
Once Falling Star has been learned, gathering 75 Stardust causes the next cast of Falling Star to transform into The Skies Descend instead, empowering the impact with new effects.
Active:Aurelion Sol summons an enormous star to impact the target location after 2 seconds, dealing 25% increased damage, exploding in a larger radius, and knocking up enemies hit for 1.25 seconds.
Upon impact, a massive shockwave is unleashed which rapidly expands outward from the impact location over 3 seconds, dealing 150 to 350(+ 65% AP)magic damage to enemy champions and epic monsters hit, and slowing all enemies hit by 75% for 1 second and revealing them for 1.5 seconds.
Magic resistance growth increased to 1.3 from 0.5.
11.21
Starsurge
Bug Fix: Fixed a bug where the visual effects would go out of sync from its hitbox as it grew.
11.19
Starsurge
Bug Fix: Missile VFX no longer goes out of sync and appears further away than it actually is to the enemies' point of view when the caster enters vision.
11.15
Starsurge
Cooldown increased to 12 to 8 seconds from 11 to 7.
11.10
Starsurge
Bug Fix: Stun is no longer delayed by up to 0.25 seconds.
Voice of Light
Bug Fix: Knock-up is no longer delayed by up to 0.25 seconds.
Bug Fix: The sound that plays when he slows an enemy after being hit by his Voice of Light is now restored.
10.12
Starsurge
Bug Fix: When casting via the mini-map, he will now properly cast the start on the target in the map instead of the terrain directly under the mini-map (most often the right bottom corner).
10.4
Celestial Expansion
Active bonus damage reduced to 40% from 50%.
10.1
Center of the Universe
Base damage reduced to 12;14;16;18;20;23;26;32;38;44;50 to 120 from 16;18;20;22;24;27;30;35;40;45;50 to 120.
9.21
Voice of Light
Bug Fix: VFX are no longer globally visible in Fog of War.
9.18
Stats
Base health increased to 575 from 510.
9.17
Center of the Universe
Base damage reduced to 16;18;20;22;24;27;30;35;40;45;50 to 120 from 20;23;26;29;32;35;40;45;50;55;60 to 130.
AP ratio changed to 25% AP at all levels from 18% to 35% AP.
Removed: Immobilizing crowd controls no longer disable Center of the Universe.
Starsurge
Cooldown changed to 11 to 7 seconds from 10 at all ranks.
Bonus movement speed increased to 20% from 10%.
New Effect: If Aurelion Sol is faster than the missile, the missile speed will increase to keep up.
Celestial Expansion
New Active:Aurelion Sol pushes his stars out to the Outer Limit, dealing 50% increased damage and rotating at a high, but decaying speed. Upon reactivating or after 3 seconds, the stars retract and grant him 40% bonus movement speed, decaying over 1.5 seconds.
Removed Toggle:Aurelion Sol pushes his stars out to the Outer Limit and increases their total damage by 50%.
Cooldown changed to 8 to 2 seconds from 6 to 4.
Mana cost changed to 70 to 110 from 40 + 22 to 30 per second.
Comet of Legend
Removed Passive: Moving in the same direction for more than 1.75 seconds no longer grants Aurelion Sol increasing bonus movement speed every 0.25 seconds over the next 5 seconds which decays every 0.25 seconds over 1 second when he changes direction or stops, up to a maximum of 25% to 45%bonus movement speed.
Range increased to 5500 to 7500 units from 3000 to 7000.
Cooldown increased to 80 to 60 seconds from 60 to 40.
Speed increased to 600 to 800 from 600 at all ranks.
9.14
Starsurge
Maximum stun duration increased to 2.2 to 3 seconds from 1.65 to 2.25.
Minimum stun duration unchanged at 0.55 to 0.75 seconds.
Stun increased duration changed to 0;25;50;75;100 to 300 from 0% to 200%.
Star size growth per second increased to 36.67 units from 27.5.
Bug Fix: Shiny VFX are no longer missing on his sunglasses during his joke animation.
8.2
Celestial Expansion
Bug Fix: Hard crowd control effects no longer incorrectly interrupt the channel when the spell applying the crowd control had been blocked by a spell shield.