Every third strike cleaves nearby enemies for an additional magic damage. After casting a spell, Diana gains Attack Speed for 5 seconds.
QCrescent Strike8/7.5/7/6.5/6s50
Unleashes a bolt of lunar energy in an arc dealing magic damage.
Afflicts enemies struck with Moonlight, revealing them if they are not stealthed for 3 seconds.
WPale Cascade15/13.5/12/10.5/9s40/45/50/55/60
Diana creates three orbiting spheres that detonate on contact with enemies to deal damage in an area. She also gains a temporary shield that absorbs damage. If her third sphere detonates, the shield gains additional strength.
ELunar Rush22/20/18/16/14s40/45/50/55/60
Becomes the living embodiment of the vengeful moon, dashing to an enemy and dealing magic damage.
Lunar Rush has no cooldown when used to dash to an enemy afflicted with Moonlight. All other enemies will have the Moonlight debuff removed regardless of whether they were the target of Lunar Rush.
RMoonfall100/90/80s100
Diana reveals and draws in all nearby enemies and slows them.
If Diana pulls in one or more enemy champions, the moonlight crashes down onto her after a short delay, dealing magic damage in an area around her, increased for each target beyond the first pulled.
Bug Fix: Pentakill VFX on the river terrain in Summoner's Rift is now properly rendered and no longer renders slightly higher than intended on normal elevated terrain.
13.14
Pale Cascade
Base shield increased to 45 to 105 from 40 to 100.
Shield AP ratio increased to 30% AP from 25% AP.
Damage AP ratio per orb increased 18% AP from 15% AP.
Lunar Rush
AP ratio increased to 60% AP from 50% AP.
12.16
Moonsilver Blade
Base damage reduced to 20+5*(x-1) for 6; then + 10*x for 5; then + 15*x for 5; then + 25*x from 20+5*(x-1) for 5; then + 5 + 10*x for 5; then + 10 + 15*x for 5; then + 10 + 20*x.
Lunar Rush
AP ratio increased to 50% AP from 45% AP.
12.10
Pale Cascade
Base shield increased to 40 to 100 from 25 to 85.
Lunar Rush
Base damage increased to 50 to 130 from 40 to 120.
AP ratio increased to 45% AP from 40% AP.
Stats
Base health increased to 640 from 570.
Health growth increased to 109 from 95.
Armor growth increased to 4.3 from 3.1.
Magic resistance growth increased to 2.05 from 1.25.
12.1
Moonsilver Blade
Cleave AP ratio increased to 50% AP from 40% AP.
Damage against monsters increased to 300% from 250%.
11.16
Moonsilver Blade
Damage against monsters reduced to 250% from 300%.
11.10
Moonsilver Blade
Bug Fix:Muramana Shock now triggers on secondary targets properly.
11.9
Stats
Armor growth reduced to 3.1 from 3.6.
Base health regeneration reduced to 6.5 from 7.5.
Moonsilver Blade
Bonus attack speed reduced to 15% to 40% from 20% to 40%.
Maximum bonus attack speed reduced to 45% to 120% from 60% to 120%.
11.8
Moonsilver Blade
Damage against monsters increased to 300% from 150%.
Bonus attack speed increased to 20% to 40% from 10% to 40%.
Maximum bonus attack speed increased to 60% to 120% from 30% to 120%.
Bug Fix: Moonlight particles no longer briefly reappear after it expires on a champions.
9.8
Pale Cascade
Bug Fix: No longer deals more than double the damage when using Lunar Rush at close range.
9.6
Moonsilver Blade
Bug Fix: Cleave effect no longer misses its target after dashes.
Moonfall
Bug Fix: No longer draws nearby enemies in the wrong direction (away from her).
Bug Fix:
The cooldown reset now properly takes place upon colliding with the target.
Pale Cascade
Base shield reduced to 25 to 85 from 30 to 90.
Shield AP ratio reduced to 25% AP from 30% AP.
Shield health ratio reduced to 9% bonus health from 10%.
New ability icon.
New Innate:
Diana permanently has 10% to 40%bonus attack speed. After casting an ability, this bonus is tripled to 30% to 120% for 3 seconds.
Diana is granted one Moonsilver Blade stack for every basic attack on-hit within 3.5 seconds of each other, up to a maximum of two. At two stacks, Diana's next basic attack on-hit consumes the stacks to cleave nearby enemies for 20+5*(x-1) for 5; then + 5 + 10*x for 5; then + 10 + 15*x for 5; then + 10 + 20*x(+ 40% AP) magic damage. Applies spell effects.
Crescent Strike
New ability icon.
Mana cost reduced to 50 from 55.
Undocumented: The ability now applies Moonlight even if the target dies from Crescent Strike.
Pale Cascade
New ability icon.
Cooldown changed to 15 to 9 seconds from 10 at all ranks.
Undocumented: Mana cost reduced to 40 to 60 from 40 to 100.
Base shield strength reduced to 30 to 90 from 40 to 100.
AP ratio per orb reduced to 15% AP from 20% AP.
Total damage AP ratio reduced to 45% AP from 60% AP.
New Effect: Shield now scales with 10% bonus health.
Lunar Rush (Reworked E)
Swapped with Moonfall.
New ability icon.
Active:Diana dashes to an enemy dealing 40 to 120(+ 40% AP) magic damage, resetting its cooldown if enemies are affect by Crescent Strike.
Cooldown:22 to 14 seconds.
Mana Cost:40 to 60.
Range: 825 units.
Undocumented: Consuming one Crescent Strike from a Crescent Strike cast no longer disables successive Moonlight applications from the same cast.
Undocumented: No longer gains a stack of Conqueror from the basic attack issued automatically after dashing to a target with Lunar Rush.
Moonfall (Reworked R)
Swapped with Lunar Rush.
New ability icon.
Active:Reveals, draws in, and slows all nearby enemies for 40 to 60% for 2 seconds. If Diana pulls in one or more enemy champions, the moonlight crashes down onto her after 1 second, dealing 200 to 400(+ 60% AP) magic damage in an area around her, increased by 35 to 85(+ 15% AP) for each champion pulled beyond the first.