No URF-specific changes; plays as on Summoner's Rift.
Abilities
PassiveSilver Stake
Locke's attacks deal additional magic damage On-Hit, increased based on enemy missing Health.
QRitual Nails10/9/8/7/6s70
Locke readies a set of Soul Nails to throw, dealing damage to and marking enemies hit. Locke can consume the marks to deal bonus damage with his attacks.
WSoul Ignition18/17/16/15/14s50/55/60/65/70
Locke ignites his soul, gaining Attack Speed and Move Speed, and dealing damage to himself. At the end of the duration, Locke will heal back a portion of the damage he takes during the effect.
EAshen Pursuit10s
30/40/50/60/70
Locke teleports to a location before dashing to attack his next target, dealing damage to enemies passed through.
RPurgatory120/100/80s100
Locke throws a binding artifact that deals damage and potentially executes enemies hit. Locke gains additional power for sealing away enemy champions.
Patch history
26.16 · Aug 12, 2026
Purgatory
Bug Fix: Fixed a bug where picking up his artifact would refund based on its current cooldown instead of the total cooldown.
Bug Fix: Fixed a bug where the execution would be considered a spell cast.
26.15 · Jul 29, 2026
Stats
Base health reduced to 620 from 655.
Ritual Nails
Base damage reduced to 40 to 72 from 50 to 82.
Soul Ignition
Bonus movement speed reduced to 40% at all ranks from 40 to 60%.
Grey Health base value reduced to 40 to 120 from 40 to 160.
Grey Health AP ratio reduced to 100% AP from 120% AP.
Purgatory
Bug Fix: Fixed a bug where it was not recolored when the artifact was reflected by Rebuttal.
26.14 · Jul 15, 2026
Ritual Nails
Base nail damage reduced to 50 to 82 from 50 to 90.
Stack base bonus damage reduced to 18 to 50 from 20 to 60.
Recast time reduced to 4 seconds from 5.
Soul Ignition
Base Grey Health cap reduced to 40 to 160 from 40 to 200.
26.13 · Jun 24, 2026
Silver Stake - Innate
Innate:Locke'sbasic attacks deal 5 to 40(+ 10% AP)bonus magic damageon-hit, increased by 0% to 100%, up to 10 to 80(+ 20% AP).
Ritual Nails - Q
Active:Locke hurls a nail in the target direction that deals 50 to 90(+ 20% AP)magic damage to enemies hit, slows them by 25% for 1 second, and applies a stack of Soul Nails for 4 seconds, refreshing on subsequent applications and stacking up to 3 times. Against targets with at least 2 Soul Nails stacks, the slow is increased to 60% and lasts for 2 seconds.
Base stats
Health620 +109/lvl
Mana280 +70/lvl
Attack Damage58 +3/lvl
Attack Speed0.688 +3.3/lvl
Armor32 +4.2/lvl
Magic Resist32 +2.05/lvl
Base Health Regen9 +0.9/lvl
Base Mana Regen7 +0.8/lvl
Move Speed340
Range125
Melee · Resource: Mana
Ritual Nails
can be recast twice more within 5 seconds of the activation at no additional cost, with a 0.5-second static cooldown between casts.
Recast:Locke mimics the first cast's effects. For each recast not used when Ritual Nails ends, 20% to 35% of the ability's cooldown and mana cost is refunded, up to a 40% to 70% refund for two remaining recasts.
Locke's next damaging basic attack or Ashen Pursuit against an enemy with Soul Nails stacks consumes them all to deal 20 to 60(+ 25 to 35% AP)bonus magic damage for each stack. This damage is increased by 20% and 40% for two and three Soul Nails stacks respectively.
Active:Locke ignites his soul for 6 seconds, gaining 40% to 70%bonus attack speed and 40 to 60% (+ 2% per 100 AP)bonus movement speed for the duration, with the latter decaying to 20% over 1 second after 1.5 seconds have elapsed. While active, Locke also stores 40 to 200(+ 120% AP) of grey health on his health bar equal to 100% of the post-mitigation damage he takes from enemy champions, up to a cap, plus the total amount of health lost from Soul Ignition'shealth cost. This is increased by up to 40 to 200(+ 20% AP) based on his missing health and Soul Ignition's elapsed duration.
After 0.5 seconds, Soul Ignition can be recast within the duration, and does so automatically afterwards.
Recast:Locke ends Soul Ignition and consumes his current grey health to heal for the same amount.
Soul Ignition's recast can be used while affected by cast-inhibiting crowd control.
Initial Cost:50 to 70 mana.
Cost:0.5% current health per 0.25 seconds for 6 seconds.
Cooldown:18 to 14 seconds.
Cast Time: None.
Ashen Pursuit - E
Active:Lockeblinks to the target location, dealing 40 to 80(+ 40% AP)magic damage to all nearby enemies upon arrival.
For the next 4 seconds, Locke gains 275 bonus range and can declare an attack command (default: MB2 / right-click) against an enemy unit. After 0.1 seconds or if the declared attack target is within his attack range, Locke ends Ashen Pursuit and dashes in the target's direction, dealing 40 to 120(+ 40% AP)magic damage to enemies he passes through as well as those around him, and applying on-hit effects to the primary target if they were hit.
Scoring a takedown against an enemy champion resets Ashen Pursuit's cooldown.
Locke loses the bonus attack range and cannot perform the dash while he is immobilized (excluding berserk and taunt) or grounded.
Active:Locke throws a totem artifact that travels to the target location over 0.5 seconds. After a 0.25-second delay of its landing, the totem rises into the air and fires latching nails onto all enemies around it, dealing them 150 to 300(+ 60% AP)magic damage, slowing them by 99% decaying over 2 seconds, and marking enemy champions hit for 5 seconds. Marked enemies are executed below 10 to 12%(+ 0.5% per Sealed Champion stack)of their maximum health. Successful executions refresh the duration of the mark on all affected targets.
At the end of the mark's duration, if at least one champion was executed, the totem seals away the souls of all executed champions and drops itself onto the ground, both over 2.25 seconds. It then remains on the ground for a duration equal to Purgatory'sremaining cooldown, but for no less than 10 seconds. Locke can retrieve it by moving near it. Upon retrieving the totem, Purgatory'scurrent cooldown is reduced by 20% for each champion sealed, and Locke gains a Sealed Champion stack per champion.